/*
 * Copyright (c) 2024, NVIDIA CORPORATION.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "DcgmWatcher.h"

/*****************************************************************************/
bool DcgmWatcher::operator==(const DcgmWatcher &other) const
{
    return (this->watcherType == other.watcherType) && (this->connectionId == other.connectionId);
}

/*****************************************************************************/
bool DcgmWatcher::operator!=(const DcgmWatcher &other) const
{
    return !((*this) == other);
}

/*****************************************************************************/
